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 July 23rd Design Notes

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zevandir

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Age : 22
Location : Over teh rainbow

PostSubject: July 23rd Design Notes   Sat Jul 24, 2010 3:42 am


Strechy Socks
July 23, 2010
Let The Races Begin - In a bit

Sorry For The Delay


You wouldn't believe the day that we've had. Poor llussion is on his
last nerve trying to get all the coding done. He really wants to make a
super fun mini-game and put a lot of time into but ran into some issues.
So did Dumoose and I when making all the fixes to the Miltonius Zone.
It also took some time adding all 43 race prizes to the minigame.


We've got 2 new armors, 3 new pets, 9 new weapons, 3 new helms, and
26 new house items! That's a whopping 43 brand new, never-before seen
items that you can ONLY get by gaining racing trophies in the minigame!
And you can ONLY play the minigame, if you are up to date in your Giant
tale Quests!
We will have the release out as soon as we can, I promise!
The Biggest Bug


So, llussion has encountered the mother of all bugs. I guess we
shouldn't have added so many roaches. The problem lies in the racing
opponent AI. It was somthing that was working in the minigame engine and
now is not. He has called in re-enforcememnts and busted out the
COMEDICLY LARGE CAN OF BUG SPRAY.
I'm really really really sorry that the release is running so late.
Believe me, we want to go home and put this week behind us as much as
you want to play. I'll keep you as updated as I can.
Update: 10:55 PM


We've both been here since about 9AM, and neither of us have eaten
since lunch. Just ran out to get Llussion and myself some dinner while
he yelled at his computer, and shook it a little bit. Exactly the way
you don't treat a baby.
Maybe it's the glow brought on by fast food or maybe it's the fact
that we've been at work for about 15 hours, but I think we're making
some headway!
Talked to Artix. He had fun at MertoCon. Goober.
Update: 11:05 PM


Starting to wonder if this will actually be a SATURDAY release. 55 mins left.
Also starting to wonder what my wireless mouse tastes like.
Update: 11:06 PM


Bad. It tastes bad.
Update: 11:16 PM


Zhoom has a breakthrough, finding a crack in the GREAT WALL OF BUGS.
Roach racing opponent is no long bashing his face into the piles of
mashed potatoes that the minigame places in his path, allowing the
player to now finish the game!
Looking hopeful, right at the very second all hope seemed lost.
I should be webcasting this tragic comedy!
SIDE NOTE: Wireless mouse's off-putting taste just takes some getting used to. Now tastes like chickencow.
Update: 11:30 PM


J6 comes online to see if I'm ok after reading that I am chewing on
my computer peripherals. Llussion, through his delirum, just mentioned
something about "looking good". Can't be long now.
How long have we been in this wilderness?
I can't remember civilization. Was my life before the bugs all just a fever dream.
Update: 11:51 PM


Minigame now working, Beware hard mode, it's not impossible too
difficult but those roachers will cut you off and drive you into the
fruit. Llussion says we need to test just one more thing and we'll be
ready to start the countdown!
Update: 12:10 AM


Looks like a Saturday release after all. BUT we are merre minutes from getting this release OUT! 10 minute warning Incoming!
kaneuf saeknfsoaenfkiawdoanbw d! (faceplant on keyboard)
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Arata

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PostSubject: Re: July 23rd Design Notes   Sat Jul 24, 2010 10:17 am

Omg salt and pepper armor! XD
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Azk

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Age : 24
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PostSubject: Re: July 23rd Design Notes   Sat Jul 24, 2010 11:35 am

Heh, that is pretty awesome... shame I hardly play AQW anymore.
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zevandir

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PostSubject: Re: July 23rd Design Notes   Sat Jul 24, 2010 10:17 pm

yeah lol, i didn't even start giant tale lol.
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Azk

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PostSubject: Re: July 23rd Design Notes   Sun Jul 25, 2010 3:51 am

Mm same, I might try it, but probably not... lol
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zevandir

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PostSubject: Re: July 23rd Design Notes   Sun Jul 25, 2010 11:26 pm

same, i only play when i want to make art and need an armour/weapon combo, aqw is great for art and stories.
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Azk

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PostSubject: Re: July 23rd Design Notes   Mon Jul 26, 2010 4:05 am

I enjoy the game, I just find I don't really know anyone who plays it so it gets a bit boring...
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zevandir

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PostSubject: Re: July 23rd Design Notes   Mon Jul 26, 2010 4:40 am

i find it algs a bit, and the gamepaly is a bit frustrating, the screens etc, one big world is much easier.
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