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 2nd August Runescape News

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zevandir

zevandir


Posts : 161
Join date : 2010-07-21
Age : 28
Location : Over teh rainbow

2nd August Runescape News Empty
PostSubject: 2nd August Runescape News   2nd August Runescape News EmptyTue Aug 03, 2010 4:44 am

2nd August Runescape News Blank

02-Aug-2010 - Behind the Scenes - August


2nd August Runescape News Arrow_forward





Our first update this month is scheduled to be the next part of our Void Knight quest series, A Void Dance.
You’ll team up with Korasi again to track a strange creature across the
world, find out why certain people have been acting strangely, and
discover some of the truth behind the events of ‘Quiet before the
Swarm’. On the way you’ll solve some tricky puzzles, such as keeping an
alchemical experiment from exploding in your face, navigating a maze of
beer, and infiltrating the stronghold of one of the Void Knights’
enemies. This is an ‘experienced’ quest with requirements of around
level 50 in several different skills.

We also have additional floors, bosses, rewards and challenge rooms
planned for Dungeoneering this month. Stretching all the way from floors
36 to 47 of the dungeons, the occult floors are home to some of
the most vicious boss monsters found in the entirety of Daemonheim.
There are 6 new bosses in total, including:

Yk’Lagor the Thunderous! Originally one of the first bosses
encountered on the occult floors, this demon has since been promoted to
the final boss of the occult theme thanks to his dramatic introduction
and challenging boss mechanic. It’s easily one of the most graphically
impressive encounters yet.
2nd August Runescape News Dungeoneering_boss



If you’re looking to spend your Dungeoneering tokens, we will be
introducing eight new rewards, featuring the Ring of Vigour (a reduction
to the cost of special attacks), the Eye of the Warrior, which reflects
melee damage back to your opponent, and the Rigour prayer, which
increases both your ranged damage and your Defence.

If XP is more your thing, the occult floors will give you the chance
to increase your Dungeoneering XP gains. With the occult floors
descending all the way to floor 47, you’ll be able to obtain 47 prestige
instead of the 35 you are used to, meaning greater XP per hour.

You’ll encounter several creatures that are new to Daemonheim,
including undead necromancers, who will summon skeletal minions to
impede your progress. You may survive these, but you’ll still have to
navigate nine new and fiendish challenge rooms, where deadly herbs and
tightrope walking awaits.

On the week of RuneFest, we’re also planning to release a new activity on the Void Knight Island
that gives you a unique method of earning Pest Control rewards. The
Void Knights have devised an exercise to train their squires and
knights in tactical thinking. ‘Conquest’ will put you in command of a
squad of Void Knights in a turn-based, player-vs-player, tactical war
game. Choose the composition and formation of your army, unleash
game-changing special abilities, and prove yourself one of RuneScape’s
finest tactical minds on its high score tables. Look out for events in
game that week to celebrate the latest addition to our activity
catalogue.

Please note – Last month’s treasure trail updates were sadly
rescheduled due to technical issues, and we plan to release them as soon
as they are ready.

In other news, we'll be offering you the ability to gain 10
additional bank spaces; you'll be able to obtain strange rocks when
constructing furniture in the ‘Build’ mode of your POH; and you'll hover
over agility shortcuts on your world map to find out more about them.
Have fun!

Mod_Mark
RuneScape Lead Designer







What is a 'Behind the Scenes' article?
Behind the scenes is a sneak peek at the planned game updates which we hope to launch in the coming month.

This is, however, only a plan, not a promise that a particular update
will be released in a particular way or at a particular time. To get
you the highest quality updates as quickly as possible, we usually keep
on tweaking and testing right up until the moment before release, so,
sometimes, things change or take a bit longer than expected. We aren’t
afraid to change our plan if necessary, as we will never launch an
update before it is ready.

Remember guys, you can psot and comment here, i'm starting to feel a bit lonely in teh runescape section.~Zevandir, Desperado
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